Class        
Enhanced Deterrence Destroyer

       
DIMENTIONS     PROPULSION

   
Length: 390 m   Variable-geometry warp nacelle folding formation prevents subspace damage

Class-10
   
Width: 408 m   Matter/Antimatter Reactor (warp core): 1   
Height: 127.6 m


 


Deuterium Fusion Drive motors (impulse engines):
2   
           
DISPLACEMENT    
Standard: 3,500,000 mt   WEAPONS
   
       
SHIP'S COMPLIMENT     Type X Phasers total output 90,000 terra watts:

12  


Officers: 90   Rapid fire quantum torpedo launchers  
Crew: 360  
Forward:
2   
Maximum Capacity: 600   Aft:  3  
Emergency Evacuation: 700      
    Antimatter spread emitter: 1
PERFORMANCE    
       
Cruising Speed: Warp 7   
Defense

   
Maximum Speed: Warp 9.5  

Auto modulating multiphasic shield system:

4,590,00 terra joules  
Emergency Speed: Warp 9.9      
DURATION   High level structural integrity field

   
Standard Patrol: 3 yrs   Hull

Ablative armorment:


10 cm

 
TRANSPORTERS   Heavy Duranium double hull embedded with diamond fibers in a matrix comprised of Titanium
 
6 Person Quantum Resolution: 4  

Color scheme:


Black
 
Cargo Molecular Resolution: 5
     
10-Person emergency beam out in 4 minutes: 150   COMPUTER

LCARS System

Primary Computer Core with Bio-neural circuitry in replacable gel pacs. Which yields a 40% faster response time.

 
Range: 40,000 km  

 
 

2.0 COMMAND SYSTEMS

2.1 MAIN BRIDGE

The primary command and control center aboard a starship is its bridge, located on Deck 1 at the top of the primary hull. Though the entire bridge module can be replaced at a starbase layover with a variety of types, the most common found aboard Kodak-class vessels is a model originally conceived as an upgrade to the Galaxy-class starship. Though only slightly different in terms of overall layout to the original Galaxy-class battle bridge that premiered with the launch of the class's first ship.

Just like the commanding position of the bridge itself at the top of the ship, the captain's chair is located at the center of the bridge atop a raised platform where all bridge consoles can be viewed with a simple rotation of one's chair. The captain's chair itself has built in consoles on both armrests, allowing the seat's occupant to access either issue commands, view data or even take control of ship functions with proper authorization.

Dominating the bridge, the main viewer measures 2 x 2 meters and often displays a feed from one of the forward optical scanners, though it can easily be reconfigured for communications, as well as displaying various types of data like any smaller console view screen. The display matrix includes omni-holographic display elements, allowing for information to be displayed in three dimensions. The flight control station, often simply referred to as "Conn," is located to the captain's right and features controls that regulate the actual physical movement of the starship, whether it be entering orbit of a planet or plotting a course for another star system. Mirroring this station in general appearance is the Ops station, responsible for helping to regulate starship operations, from shuttlecraft clearance, allocation of sensor time, communications and even power allocation.

To the left of the command area and raised on a platform that leads to the bridge's aft section is a series of consoles dedicated for scientific use. A forward console, reserved for the Chief Science Officer, gives primary access to the sensor arrays and allows for the seat's occupant to have full view of the main viewer. Two consoles run along the wall and can easily be reconfigured to display other types of data, such as information from Astrometrics. Mirroring the science station is the engineering station, which too has two consoles running along the wall, which can be configured for various purposes, including damage control, environmental support, etc. The MSD features a cutaway of the starship, and displays information pertaining to the ship's status. The console to its left is the tactical station while its sister console is configured as a mission operations center.

The port side of the front of the bridge features access to a turbo lifts, as well as the Captain's Ready Room. A replicator is located just next to this junction allowing on-duty officers to take only a few steps to reach refreshment. The port side provides access to an emergency-use turbo lift that allows direct access to Main Engineering, should significant damage to the bridge force the crew to evacuate the room.

The port side of the aft section of the bridge features a standard turbo lift, while the starboard side has access to the main observation lounge, as well as the bridgehead.

2.2 MAIN ENGINEERING

Main Engineering is located on Deck 28 and is the central point for control of all engineering systems aboard the vessel, especially those relating to propulsion and power generation. Main Engineering also features the dilithium chamber housing for the Matter Antimatter Reaction Chamber, also known as the Warp Core. The main entrance to the room has a large monitor featuring a cutaway of the starship and is called the master situation monitor. Warp and impulse propulsion systems status displays on opposite walls allow for easy monitoring of starship propulsion, while a Master Situation Display (MSD) rests on a table top and permits duty engineers to gain an overall understanding of the "health" of the spacecraft. Towards the warp core is a duty engineer's station on the right, and the Chief Engineer's office on the left. The Chief Engineer's office is located behind a transparent aluminum window and has repeater displays of most key monitors in engineering. The workstation allows seating for the Chief Engineer, as well as two assistants.

The warp core itself has a railing running around it, permitting someone to view the entire ten stories of the reactor by looking in either direction. The entire room can be sealed off through the use of isolation doors during emergency situations. Engineering also features easy access to surrounding Jeffries tube junctions, and the room can act as a command center should the main bridge be damaged.

3.0 TACTICAL SYSTEMS

3.1 PHASERS

The Kodak class currently employs 10 Type-X phaser arrays at key locations throughout the ship's hull, although other vessels made use of the Type-XI phaser array. This upgrade was rather relatively simple to do, since the design of the Kodak phaser system took into account the anticipated completion of the then experimental Type-XII emitter. Starships older then the Galaxy, such as the Ambassador, class, had been designed during a time when the Type-IX phaser emitter was still the state-of-the-art phaser package. Traditionally the choice defensive weapon onboard Starfleet vessels since close to the dawn of the Federation, the standard emitter makes use of a particular class of super conducting crystals known as fushigi-no-umi, which allow high-speed interactions within atomic nuclei that create a rapid nadion effect, which in turn is directed into a focused beam at a target. The resulting beam is discharged at speeds approaching .986c, and as per standard tactical procedures, the frequencies of these beams are rotated to make it more difficult for a threat vehicle's shields to adjust to the beam. Through the use of ACB jacketed beams, phaser arrays now have limited capabilities in warp environments, though the power output is greatly limited and is by no means as useful as a torpedo weapon in this environment.

The EAEDIS (Early warning Assault environment Detection Interface Segment) system was designed as a total weapon system, from detection to kill. The heart of the system is an advanced, automatic detect and track, multi-function phased-array system, the SPY. This high powered (40,000 megawatt) system is able to perform search, track and photon guidance functions simultaneously with a track capacity of well over 100’s of targets. The first Engineering Development Model (EDM-l) was installed in the test ship, USS Kodak in 2374. The computer-based command and decision element is the core of the EAEDIS combat system. This interface makes the combat system capable of simultaneous operation against a multi-mission threat: anti-planet and anti ship warfare. more then normaly.

Phaser array arrangement: Two large phaser arrays located on the dorsal and ventral surface of the front section provide the largest firing arcs, and are thus equipped to handle the most energy through EPS taps that supply the one hundred plus emitter segments with the power needed to generate a sustained beam. Two additional arrays are located on the upper back surface of the hull Two arrays are mounted on the nacelle pylons, and one array on the belly. It has come to the attention that the two emitters that serve for towing can be made into/for phaser arrays, making 12 arrays.

Phaser Array Range: Maximum effective range is 300,000 kilometers.

3.2 TORPEDO LAUNCHERS

The Kodak-class is equipped by default with both a forward and aft launchers. Originally, these tubes were upgraded versions of launchers designed for the Galaxy-class. During the class's first refit, these launchers were replaced with custom assemblies designed specifically for the Kodak, with the added benefit of being able to fire weapons and probe packages that differ from the traditional photon torpedo casing. Like more recent ships in the Federation fleet, this allows for the Kodak to handle quantum torpedoes and tri-cobalt devices - although it should be stressed that the class is only equipped with such devices for select special operations due to supply limits.

The forward torpedo launcher, like the aft, is a fixed-focus system consisting of a standard gas pressure chamber, elevator assembly, torpedo magazine and launcher, capable of holding eight torpedoes for simultaneous launch. It is located just above the main deflector on Deck 17; already-launched torpedoes have internal guidance systems that can maneuver the weapon towards targets not directly in the launcher's arc. The aft launcher is the only defensive weapon aboard the ship capable of firing directly to the aft of the starship, and is located on Deck 27.

Type: All Kodak-class vessels are currently equipped with a total of 75 Mark XXV photon torpedoes and 25 quantum torpedoes.

3.3 DEFLECTOR SHIELDS

Quite well defended for a ship of its size, the Kodak-class makes use of the Mark-7 shield grid with a total of five symmetrical subspace graviton generators feeding several strategically located deflector grids embedded into the ship's hull. Upgraded since the class's initial launch, these graviton field generators consist of a cluster of twelve 32 MW graviton polarity sources feeding a pair of 625 millicochrane subspace field distortion amplifiers. Three generators are located within the hull and there is one generator located on each of the nacelle pylons, just below the nacelles themselves.

These same generators would be used throughout the rest of the design lineage. Shield regulation software continues to see upgrades, most notably during the Dominion War. These relatively simple algorithms automatically cycle through shield nutations when being fired upon by both energy and projectile weapons. In the case of a particle beam or projectile energy device (such as a torpedo), the incoming beam or torpedo's energy signature is recorded, and then analyzed by the ship's tactical officer. The shields can then be adjusted to match the energy frequency of the incoming energy signature, but switch to a different nutation to dramatically increase efficiency.

Near full-spectrum shielding prevents onboard sensors from gathering scientific and tactical information, so the operation of shields at full output is deemed undesirable and unrealistic if a ship is to make full use of its onboard sensors. Instead, Cruise Mode operating procedures dictate that the system always operate at 10% output at specific frequency bands necessary to protect the spacecraft's habitable volume to SFRA-standard 347.3(a) levels for EM and nuclear radiation.

Shields operate at two basic ranges when fully activated. The first is a large bubble field that has a common center within the ship and expands outward in the rough shape of the starship, allowing for objects close to the hull, such as smaller vessels, to be protected. The other is a mode that operates at a uniform distance from the hull, averaging ten to twelve meters. Both modes make use of relatively new design modifications that protect the spacecraft from new energy weapons, such as the Breen dampening device. The Auto modulating multiphasic shield system puts out 4,590,00 terra joules.

In severe emergencies, the shield strength to the aft arc can be improved by 20% by rerouting it through the secondary navigational deflector array, but this will burn out the array after twelve minutes and is only for times when there is no other choice open to the Commanding Officer.

4.0 COMPUTER SYSTEMS

4.1 COMPUTER CORE

Number of computer cores: Two. Two twin computer cores rest near the center of the hull, each spreading across a total of four decks. While a single core is capable of operating all computer functions aboard the ship, the second core is more the added benefits of increased storage capacity and processing speeds. Comes in handy for the monitoring work the Kodak-class vessels can do with the astrometrics command room. The upper third of each core is capable of faster-then-light (FTL) processing speeds accomplished through the usage of subspace fields. Additionally, a network of 160 quadritronic optical sub processors throughout the ship augment these processing abilities. These sub processors also operate as a redundant backup system in the event that both cores are inoperable.

Currently, computer simulations indicate that upgrading the entire computer system to make use of bio-neural gel pack processors is unfeasible and too costly in terms of labor and time. Like all other ships, the Kodak-class will receive periodic upgrades to various components and software through minor refits.

4.2 LCARS

Acronym for Library Computer Access and Retrieval System, the common user interface of 24th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task being performed, allowing for maximum ease-of-use and efficiency. The Kodak class operates on the most up-to-date LCARS build version to account for increases in processor speed and power. The operating version receives minor upgrades any time they are available when contact with another Starfleet vessel or facility is made.

4.3 SECURITY LEVELS

Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.

Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.

Security levels in use aboard the New Orleans class are:

Level 10 - Captain and Above

Level 9 - First Officer

Level 8 - Commander

Level 7 - Lt. Commander

Level 6 - Lieutenant

Level 5 - Lt. Junior Grade

Level 4 - Ensign

Level 3 - Non-Commissioned Crew

Level 2 - Civilian Personnel

Level 1 - Open Access (Read Only)

Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary. Often, members of the ship's senior staff are granted higher levels of access due to the their position. High-ranking staff in the tactical department, for instance, has access to key data regarding the ship's defenses. Medical staff has access to crew personnel reports and medical information. Aside from the command crew, the Operations Manager and Chief Engineer perhaps have the most unrestricted access to ship's files due to the responsibilities that come with their positions. All levels, however, are by default not allowed to access files marked private or files marked with specific eyes-only designations, such as Top Secret and so forth. Access logs are maintained by the main computer to monitor usage and possible abuse of access privileges.

The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security for access to certain files.

4.4 UNIVERSAL TRANSLATOR

All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built into the Starfleet commbadge, as well as handheld devices like PADDs and Tricorders.

The Universal Translator matrix aboard New Orleans-class starships consists of well over 100,000 languages and increases with every new encounter.

5.0 PROPULSION SYSTEMS

5.1 WARP PROPULSION SYSTEM

At the time of its launch, the Kodak was equipped with the most capable Warp Propulsion System (WPS) Starfleet was offering, breaking performance records with its revolutionary design. While the Intrepid-class had already tested the general shape and structure of these new nacelles, they had not yet been fitted onto a starship with the Kodak's shape. The most noticeable difference between the nacelles of the Kodak and the Intrepid is the Nacelles fold down instead of up. This was essentially to better regulate warp plasma to produce more efficient warp fields and prevents subspace damage. Upgrades to the Kodak WPS now allow ships of this class to travel up to Warp 9.9 for limited amounts of time.

The Matter/Antimatter Reaction Assembly (M/ARA) spreads across Deck 22-32, with the reaction chamber itself being located within Main Engineering on Deck 28. It is well protected within the engineering hull, located just forward of the area where the warp nacelle pylons meet the secondary hull, and just aft of the main deflector. The warp plasma transfer conduits, after exiting the reaction chamber, run vertically through Decks 15-21 before making 90-degree turns to travel through the nacelle pylons to be injected into the warp coils. EPS power taps allow for the transfer of produced energy to be used for ship functions at regular intervals throughout this expanse.

Ejection of the entire M/ARA and the ship's antimatter containment pods can be accomplished through a three-stage procedure. Antideuterium and deuterium feeds to the M/ARA are cut off upstream, and the entire assembly is ejected from the ship. Shortly after, the antimatter pods exit the ship and all ejected devices can be programmed to detonate after reaching a safe distance, should the situation allow such leeway. Alternately, individual components may be ejected separately and/or recovered should scans show all components to be working properly. Both warp nacelles are held to the nacelle pylons by a series of explosive bolts that can also be detonated, should an undesirable overload or other incident warrant the need to remove these components from the ship.

Type: Class-10 Matter/Anti-Matter Reaction Drive feeding two warp nacelles, developed by Theoretical Propulsion Group in conjunction with the place here Division. Limited access to information about this drive is currently available on Starfleet Databases.

Normal Cruising Speed: Warp 7

Maximum Speed: Warp 9.9 for twelve hours

Note: Vessels equipped with the TPG M/ARA Drive System no longer have the maximum cruising speed limit of Warp 5, thanks to innovations discovered and utilized in the development of the Intrepid- and Sovereign-class starships. Pursuant to Starfleet Command Directive 12856.A, all starships have received upgrades to their WPS to prevent further pollution of subspace.

5.2 IMPULSE PROPULSION SYSTEM

Like the Galaxy-class, the Kodak utilizes space-time driver coils within its impulse engines to create a non-propulsive symmetrical subspace field that effectively lowers the ship's mass, making it capable of pushing the entire spacecraft using less fuel. There are two impulse engines on the ship, one on each wing. While both engines are capable of propelling the entire vehicle up to .25c, or full impulse, alone. They are typically combined to provide all impulse propulsion in cruise mode. During combat situations, the engines supplement together, allowing the ship to reach speeds approaching .75c, or maximum impulse. Due to time displacement concerns, speeds greater then .25c are avoided except during emergency circumstances.

Type: Deuterium Fusion Drive motors.

5.3 REACTION CONTROL SYSTEM

The Reaction Control System (RCS) thrusters are adapted from thruster packages from Galaxy-class vessels. A total of six thruster groups are installed; four on the primary hull and two at the aft of each nacelle. Deuterium is supplied by the primary tankage on Decks 19-21, as well as immediate-use tanks within thruster packages.

Output: Each thruster quad is capable of producing 4.2 million Newtons of exhaust.

6.0 UTILITIES AND AUXILIARY SYSTEMS

6.1 NAVIGATION DEFLECTOR

Without some sort of deflector system, space travel at high velocities, let alone warp speeds, would be impossible due to collisions with objects ranging from stray hydrogen atoms to large planetary fragments. Vessels of the Kodak class make use of a deflector that is the standard deflector systems aboard Nebula and Galaxy-class starships. The main navigation deflector is located at the forward-most part of the engineering hull and spreads across Decks 23-31, with the dual subspace field distortion amplifiers located on Deck 27. Composed of molybdenum/duranium mesh panels over a duranium framework, the dish can be manually moved 7.2° in any direction off the ship's Z-axis. The main deflector dish's subspace field and sensor power comes from three graviton polarity generators located on Decks 25. It is capable of generating one hundred twenty-eight megawatts, which feed into the two 550 millicochrane subspace field distortion amplifiers.

An Auxiliary Sensor array is located on the bottom backside of the primary hull, in addition to its role as a backup; the secondary array originally seen as a means to augment the warp field due to technological limitations in graviton field generation. Also helps with tracking for the EAEDIS system.

At the sides of the auxiliary deflector are emitters, large, flat antennae, that are also positioned in other locations that are responsible for sending and receiving focused streams. The auxiliary deflector serves as a backup in navigation, but mostly for additional energy projection as stated above. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Heavy Duranium double hull embedded with diamond fibers in a matrix comprised of Titanium hull), the deflector can be manually moved five degrees in any direction off the ship's Z-axis. The deflector dish's shield and sensor power comes from two graviton polarity generators each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.

6.2 TRACTOR AND TOWING BEAM

Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a sub micron to a macroscopic level at any relative bearing. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress. Large steerable tractor emitters are located on the portion of the Wing hull at the aft, allowing for easy towing or pushing of objects. Smaller mooring tractor emitters are located on each RCS thruster quad, which are located throughout the ship. A series of emitters, located around the Shuttlebays and landing platform, allow for automated guiding of shuttles and small vessels into/onto the ship.

Output: Each tractor beam emitter is built around two variable phase eighteen-megawatt graviton polarity sources, each feeding two 575-millicochrane-subspace field amplifiers. Phase accuracy is within 2.7 arc-seconds per microsecond. Each emitter can gain extra power from the Structural Integrity Field by means of molybdenum-jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to one thousand meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.

Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal five m/sec-squared delta-v, the primary tractor emitters can be used with a payload approaching 7'500'000 metric tons at less than one thousand meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching twenty thousand kilometers.

6.3 TRANSPORTER SYSTEMS

Number of Systems: 8

Personnel/Emergence Transporters: 3 (Transporter Rooms 1-3)

Cargo Transporters: 5

6.4 COMMUNICATIONS

Standard Communications Ranges:

· RF: 5.2 AU

· Subspace: 22.65 LY

Standard Data Transmission Speed: 18.5-kilo quads per second

Subspace Communications Speed: Warp 9.999

7.0 SCIENCE AND REMOTE SENSING SYSTEMS

7.1 SENSOR SYSTEMS

Long-range and navigational sensors are located behind the main deflector dish to avoid sensor "ghosts" and other detrimental effects consistent with the millicochrane static graviton field output of the deflector system. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:

1. Astronomical phenomena

2. Planetary analysis

3. Remote life-form analysis

4. EM scanning

5. Passive neutrino scanning

6. Parametric subspace field stress

7. Thermal variances

8. Quasi-stellar material

Each sensor pallet, one hundred sixty in all, can be interchanged and recalibrated with any other pallet on the ship, including those in storage.

7.2 TACTICAL SENSORS

There are twelve independent tactical sensors on the Kodak Class. Each sensor automatically tracks and locks onto incoming hostile vessels or hazardous objects and reports bearing, aspect, distance, and vulnerability percentages to the tactical station on the bridge. This system, along with the Stellar Cartography and astrometrics, uses a multi-function, phased-array system to simultaneously track up to 100's of targets at once. Each tactical sensor is approximately eighty-nine percent efficient against Electronic Counter Measures (ECMs).

7.3 STELLAR CARTOGRAPHY

The entrance to the main stellar cartography bay is located on Deck 13, within the Stellar Sciences Division. This dedicated bay has been recently upgraded with new holographic systems that are capable of rendering stellar locations in three dimensions. Comparable in ability to other medium-sized Federation vessels, the bay is only as good as the information it is capable of receiving. When equipped with the auxiliary navigation array, the abilities of the bay are increased substantially thanks to the additional sensor power.

7.4 SCIENCE LABS

There are typically some scientific research labs aboard a Kodak-class vessel, though like almost all medium to large-sized starships developed in the last century, the internal volume of the ship can be rearranged to accommodate more labs for surveys, or less labs for other mission types. Only a handful of labs will remain under the same discipline of science during the ship's lifetime, and are typically in areas of basic sciences vital to Starfleet's mandates of knowledge and exploration. Most labs share the same basic design due to their modular nature, and can actually be compacted to fit into storage if space is at a premium. This modular design also creates a standard, which makes it relatively easy for mission specialists with specialized equipment to quickly come aboard and setup. All scientific experiments fall under the direct authority of the Chief Science Officer, as well as the Chief Medical Officer depending on the nature of said experiment or study. Sensor allocation time is still approved by the Operations Manager.

7.5 PROBES

A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded labium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.

The nine standard classes are:

7.5.1 CLASS I SENSOR PROBE:

Range: 2 x 10^5 kilometers

Delta-v limit: 0.5c

Power plant: Vectored deuterium micro fusion propulsion

Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.

Telemetry: 12,500 channels at 12 megawatts.

7.5.2 CLASS II SENSOR PROBE:

Range: 4 x 10^5 kilometers

Delta-v limit: 0.65c

Power plant: Vectored deuterium micro fusion propulsion, extended deuterium fuel supply

Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system

Telemetry: 15,650 channels at 20 megawatts.

7.5.3 CLASS III PLANETARY PROBE:

Range: 1.2 x 10^6 kilometers

Delta-v limit: 0.65c

Power plant: Vectored deuterium micro fusion propulsion

Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis sub module

Telemetry: 13,250 channels at ~15 megawatts.

Additional data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450-bar pressure. Limited terrestrial loiter time.

7.5.4 CLASS IV STELLAR ENCOUNTER PROBE:

Range: 3.5 x 10^6 kilometers

Delta-v limit: 0.6c

Power plant: Vectored deuterium micro fusion propulsion supplemented with continuum driver coil and extended deuterium supply

Sensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.

Telemetry: 9,780 channels at 65 megawatts.

Additional data: Six ejectable/survivable radiation flux sub probes. Deployable for nonstellar energy phenomena

7.5.5 CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE:

Range: 4.3 x 10^10 kilometers

Delta-v limit: Warp 2

Power plant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp

Sensors: Extended passive data gathering and recording systems; full autonomous mission execution and return system

Telemetry: 6,320 channels at 2.5 megawatts.

Additional data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with addition of custom sensor countermeasure package.

7.5.6 CLASS VI COMM RELAY/EMERGENCY BEACON:

Range: 4.3 x 10^10 kilometers

Delta-v limit: 0.8c

Power plant: Micro fusion engine with high-output MHD power tap

Sensors: Standard pallet

Telemetry/Comm: 9,270 channels RF and subspace transceiver operating at 350 megawatts peak radiated power. 360-degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.

Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes

7.5.7CLASS VII REMOTE CULTURE STUDY PROBE:

Range: 4.5 x 10^8 kilometers

Delta-v limit: Warp 1.5

Power plant: Dual-mode matter/antimatter engine

Sensors: Passive data gathering system plus subspace transceiver

Telemetry: 1,050 channels at 0.5 megawatts.

Additional data: Applicable to civilizations up to technology level III. Low absorbability coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact molecular destruct package tied to ant tamper detectors.

7.5.8 CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE:

Range: 1.2 x 10^2 light-years

Delta-v limit: Warp 9

Power plant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver

Sensors: Standard pallet plus mission-specific modules

Telemetry: 4,550 channels at 300 megawatts.

Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions

7.5.9 CLASS IX LONG-RANGE MULTIMISSION WARP PROBE:

Range: 7.6 x 10^2 light-years

Delta-v limit: Warp 9

Power plant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days

Sensors: Standard pallet plus mission-specific modules

Telemetry: 6,500 channels at 230 megawatts.

Additional data: Limited payload capacity; isolinear memory storage of 3,400-kilo quads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position

8.0 CREW SUPPORT SYSTEMS

8.1 MEDICAL SYSTEMS

Sickbay: Protected within the inner-hull on Deck 12, the medical facilities actually consist of several separate areas surrounding the main sickbay. The primary sickbay facility houses some of the finest crew support technology available in Starfleet. A biobed at the center of the room is located directly beneath an overhead sensor cluster, which feeds a wall-mounted display capable of showing vital statistics of a person or other life form. Four other biobeds line one of the walls, providing for care several individuals at one time. Attached to this area is the Chief Medical Officer's office.

Directly attached to sickbay is a secondary ward and the primary medical laboratory. Nearby also rests an intensive-care ward, a nursery, two dedicated surgical suites, and a physical therapy facility. All of these areas have recently been upgraded with holographic emitters that allow for the latest version of the Emergency Medical Holographic System to be used.

Counselor's Office: This office is a medium sized room created with comfort in mind to provide a relaxing environment for the ship's Counselor to perform his or her duty. Away from the busy medical centers on Deck 12, the Counselor's quarters are usually not far from the office.

8.2 CREW QUARTERS SYSTEMS

General Overview: Between the development of the Ambassador and Galaxy-class starships there was a major shift in the overall look and feel of Starfleet ships, turning away from the more militaristic bare-metal decks of a previous generation to the more family-friendly designs of today. During the first major refit of the class, the standard living quarters on Decks 22-27 were upgraded to residential apartments that provide more appropriate facilities for ship's crew with family aboard, as well as better accommodations for high-ranking officers and senior staff decks 6-12.

The arrangement of living quarters was designed to be modular, so that at any time, a particular area could be reconfigured to create larger or smaller residential areas.

Standard Living Quarters: Located on Decks 22-27 these quarters are where the majority of the crew lives.

Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers, attached civilian personnel and officers holding the rank of Ensign. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship, and after serving aboard the ship for six months, are eligible to bring family aboard and be relocated to Family Quarters.

Two NCO's or two Ensigns are assigned to a suite. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a workstation as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houseroom for a double-sized bed and room for personal belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, washbasin, mirror and several drawers. Provisions for small pets can be made available.

Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a workstation as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, washbasin, mirror and several drawers. Pets are not allowed for enlisted crewmen.

Crewmen can request that their living quarters be combined to create a single larger dwelling.

Residential Apartments: Located on Decks 9-12, these quarters offer more privacy and flexibility for officers, as well as those with family onboard. Unlike the standard living quarters, these apartments can be configured to suit the needs of those living in them. Listed below is the base configuration for the living space, which can then be tailored by the resident for his needs.

Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room is allocated to them. Members of the Captain's Senior Staff can have these restrictions waved with the Captain's permission.

These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings. Normally, the bedroom is connected by a half-bathroom with washbasin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer. Provisions can also be made available for pets.

Officers may request that their living quarters be combined to form one larger dwelling.

Family Quarters: The specifications for this type of living area mirrors that of an Officer's Quarters, however, more features are added to it depending on the size of the family. For wedded couples, the only difference made to the base specifications is the addition of a one-bay extension to the living area. For the first child, and every pair following the first, another bedroom module is added with space available for up to four children and two parents. Special permission is needed from the commanding officer for families larger then this to be stationed aboard a ship.

Executive Quarters: Executive quarters are specially designed to give both the Commanding Officer and Executive Officer added comfort and privacy to perform their duties.

The accommodations are similar to that of the Officer's Quarters, however, they feature a longer three-bay living area and a full bathroom by default. Slightly more luxurious furniture is also provided, since the Captain often uses this room as an informal meeting area for both private conferencing and reception of guests.

VIP/Diplomatic Guest Quarters: Located on Deck 6 nearest to the conference lounges, diplomatic quarters are the same as Executive Quarters, but feature private communications terminals for secure conferencing and an additional living area(s) for diplomatic aides. Such facilities on Deck 6 are limited, and in cases involving transport of large numbers of diplomats, VIPs and ambassadors, several areas on Deck 7 can be converted to these quarters. In addition, these quarters can be immediately converted to class H, K, L, N, and N2 environments within a few hours notice.

Understandably, only a limited number of residential apartments exist aboard a starship. Allocation of available rooms falls under the authority of the Executive Officer, who is then responsible to make arrangements with Operations, Engineering, and the ship's Counselor concerning assignment of personnel.

8.3 RECREATION SYSTEMS

General Overview: Serving the Federation's needs on both extended border patrol and scientific missions, the Kodak-class is equipped with a large number of dedicated recreational areas that help to maintain the crew's morale.

Holodecks: There are three standard holodeck facilities on the Kodak-class located on Deck 8 and 20.

Phaser Range: Normal phaser recreation and practice is used with a Type-III phaser rifle or Type-II hand unit set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the computer.

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on board are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel on board are trained in the operation of Types-II and I up to level 14. All security personnel on board must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an eighty percent hit ratio on level 23.

Gymnasium: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on board encourages constant use of this facility; tournaments and competitions are held regularly in this room.

There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling, which generate a holographic opponent, trained in the combat field of one's choice. The computer stores personal patterns of attack and defense as it gains experience on a particular user's style of fighting, and adapts to defeat him.

There are also racks of hand-to-hand combat weapons, for use in training. Starfleet's security division recommends ancient weapon proficiencies for Starfleet personnel, as phasers may not always be available for use in contingencies.

Arboretum: This area at the aft of the ship on deck 14 it has a row of large window that look out the back of the ship into space. It housed within the interior of the deck and is unique to each starship. Artificial sunlight simulates both day and night to the many different plant types that grow here.

Recreation Rooms: There are several such rooms located aboard the starship that provide entertainment in various forms. Such rooms can be used to feature films both ancient and holographic based to large audiences. Many tend to be equipped with various games such as terrestrial pool, dom-jot, dabo, kal-toh while some can be converted into small auditoriums for musical recitals or theatrical performances.

8.4 THIRTEEN-BACKWARDS

This large lounge is located at the Back-most portion of Deck 13, and serves as a place of social gathering for all members of the crew and their guests. Serving as the social center of the ship, it has a number of tables that line the six windows that grant a spectacular view of what lies ahead of the ship. A bar lines the length of the aft-facing wall of the room and is serviced by an on-duty bartender. Two replicators provide the crew with beverages and food, while a limited stock of alcoholic beverages is available beneath the counter. Most crews decide to give the lounge a nickname that in someway relates to the ship's name or history.

9.0 AUXILIARY SPACECRAFT SYSTEMS

9.1 SHUTTLEBAYS

General Overview: One Main Shuttlebay serves all the necessary auxiliary flight needs of the starship. Spreading across Decks 4 and 5, the bay is also supported by machine shop and maintenance facilities below it on Deck 6. Approximately 35% of bay storage compartments are reserved for mission-specific craft of various types, as well as leaving space for craft from other vessels or stations to dock for the duration of their stay.

A landing on Deck 4 houses a sealed space/air-traffic control room known as "Flight Ops," which handles all flight operations locally. Flight Ops works in conjunction with the duty Operations Officer on the bridge by taking much of the burden of coordination involving scheduling, launch and recovering of shuttles and other auxiliary craft.

Also on the aft portion of the space frame there is a landing area for space craft to big for the shuttlebays. They may take off or land. There is a turbo shaft that reaches out from the top of deck 13 that attaches to the hull of the craft. They can also transport on and off. Great for them M.A.C.O. operations.

9.2 SHUTTLECRAFT

The standard shuttle load out aboard a Kodak-class vessel is as follows:

· Two Type-7 Shuttlecraft

· Four Type-8 Shuttlecraft

· Four Type-9 Shuttlecraft

· One Argo Shuttlecraft

· Two Work Bees

· One Sphinx M1A Workpod

9.2.4 TYPE-8 PERSONNEL SHUTTLE

Type: Light long-range warp shuttle.

Accommodation: Two flight crew, eight passengers.

Power Plant: Two 1250 MC warpmodules, two 750 millicochrane impulse engines, four RCS thrusters.

Dimensions: Length, 7.2 m; beam, 3.6 m; height 2.8 m.

Mass: 3.47 metric tones.

Performance: Warp 4.

Armament: Two Type-V phaser emitters.

With the borders of the Federation ever expanding as Starfleet reached the latter half of the 24th Century, the ASDB realized that there was sufficient need for a shuttlecraft capable of making the week-long journeys between planets and stations at low warp. The Type-7 was the first step in this direction, and is equipped for short-range warp travel. To offer comfort to its occupants, the shuttle contains a standard replicator system and sleeping compartments. The forward and aft compartments are separated by a small, informal living area that has a workstation and table. The aft area is normally equipped with a bunk area, but can easily be converted to allow for increased cargo capabilities. A medium-range transporter and atmospheric flight capabilities allow for the Type-7 to service starbases, starships and stations. Ships of this type are currently in use aboard most medium to large sized starship classes, as well as aboard stations and Starbases.

9.2.5TYPE-8 PERSONNEL SHUTTLE

Type: Light long-range warp shuttle.

Accommodation: Two flight crew, six passengers.

Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse engines, four RCS thrusters.

Dimensions: Length, 6.2 m; beam, 4.5 m; height 2.8 m.

Mass: 3.47 metric tones.

Performance: Warp 4.

Armament: Two Type-V phaser emitters.

Based upon the frame of the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm of personnel shuttles. Only slightly larger, the Type-8 is equipped with a medium-range transporter and has the ability to travel within a planet's atmosphere. With a large cargo area that can also seat six passengers, the shuttle is a capable transport craft. Slowly replacing its elder parent craft, the Type-8 is now seeing rapid deployment on all mediums to large starships, as well as to Starbases and stations throughout the Federation.

9.2.6 TYPE-9 PERSONNEL SHUTTLE

Type: Medium long-range warp shuttle.

Accommodation: Two-flight crew, two passengers.

Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.

Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m.

Mass: 2.61 metric tones.

Performance: Warp 6.

Armament: Two Type-VI phaser emitters.

The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to new advances in variable geometry warp physics. Making its debut just before the launch of the Intrepid-class, this shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks. Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time. Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and maneuverability. As is standard by the 2360's, the shuttle is equipped with a medium-range transporter and is capable of traveling through a planet's atmosphere. With its ability to travel at high-warp speeds, the Type-9 has been equipped with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a scout. The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships with its impressive abilities.

9.2.7 ARGO SHUTTLE

Type: Medium long-range warp shuttle.

Accommodation: Two-flight crew, two passengers.

Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.

Dimensions: Length, 24.8 m; Beam, 7 m; Height, 4.5 m

Mass:

Performance: Warp 3.5

Armament: Micro torpedoes, Four Type-VI phaser emitters.

The Argo is a specialized shuttlecraft developed by Starfleet for ferrying cargo and vehicles between orbit and planetary surfaces when conditions preclude the use of transporters.

The shuttlecraft entered active service in 2378 and is currently seeing limited deployment in a limited number of heavy cruisers and explorer type vessels. The design is fairly conventional for a Starfleet shuttle with technology taken from existing shuttles. However, there are some differences with the Argo Shuttle. The warp nacelles are more integrated with the body instead of extended from them (usually the norm for Federation shuttles.) This increases the protection on her nacelles. She also has folding winglets that helps the Argo during atmospheric flight. The big difference is the aft cargo dock that has room for the Argo, a ground based All Terrain Vehicle (ATV), An Anti-grav vehicle for movement of cargo across both land and water, and two smaller anti-grav vehicles for individual purposes.

Like any other shuttlecraft, the Argo has the standard warp propulsion system, impulse engines, shields, phaser emitters, and two micro torpedo launchers. Due to her size she is not as fast or as maneuverable as other shuttlecraft.

9.2.8 WORK BEE

Type: Utility craft.

Accommodation: One operator.

Power Plant: One microfusion reactor, four RCS thrusters.

Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m.

Mass: 1.68 metric tones.

Performance: Maximum delta-v, 4,000 m/sec.

Armament: None

The Work Bee is a capable stand-alone craft used for inspection of space borne hardware, repairs, assembly, and other activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and micro fusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.

9.2.9 SPHINX M1A WORKPOD

Type: Utility craft.

Accommodation: One operator.

Power Plant: One microfusion reactor, four alfinium krellide power storage cells, four RCS thrusters.

Dimensions: Length, 6.2 m; beam, 2.6 m; height 2.5 m.

Mass: 1.68 metric tones.

Performance: Maximum delta-v, 4,000 m/sec.

Armament: None

Along with the Work Bee, the various Sphinx Workpod types are a common site in any large Federation shipbuilding facility. Intended never to be far from its parent facility, the Workpod was designed to allow greater user hands-on control of the various functions involved with day-to-day construction and repair. With more tools then the Work Bee, the Sphinx M1A and M2A are used primarily to manipulate spaceborne hardware during construction. The Sphinx MT3D is a third variant of this robust design, and can be used for towing objects to and from the construction site. Furthermore, a group of MT3D units can work together to tow larger objects into place, including most starship classes, when large tractor emitters are not an option. All three variants utilize the same basic systems, and are small enough to fit inside of a Type-9A Cargo Shuttlecraft. All variants of the Sphinx Workpod are commonly found at Federation Fleet Yards and Starbases, as well as on larger Starfleet vessels.

10.0 FLIGHT OPERATIONS

10.1 MISSION TYPES

Officially designated as a Destroyer, the Kodak-class has taken on increasingly more mission-specific applications during the past few years. Unlike Starfleet's older workhorse, the Miranda class, a single Kodak space frame can take on a variety of mission-specific roles during its operational lifetime. The Miranda, while later being converted into multipurpose work, was not as flexible and required the starship to be constructed to fit the primary role it would play, resulting in several variants.

It should be noted that the Kodak is unlike its larger cousin, the Galaxy-class, in that it is not a true multi-mission platform. While the baseline configuration of the class makes it adequate to perform nearly all of the objectives set forth in Starfleet's charter, a ship of the class must undergo a great deal of reworking for these mission-specific applications, resulting in almost a relatively new ship in some cases. Approximately 35% of the internal habitable space of the vehicle can be customized, as can the bridge module and mission-specific. Even though these hardware swap-outs can be done in a relatively short amount of time, the aforementioned reasons force the ship to be classified as a Destroyer, as opposed to an Explorer. In addition, the default build for the Kodak makes the ship much like a "torpedo boat," for the internal arrangements make it ideal for combat situations. While somewhat versatile, the class is foremost a defensive vessel.

Missions for a Kodak-class starship may include, but are not limited to, the following:

· Tactical/Defensive Operations: With the ability of firepower, the Kodak-class is capable of being deployed alone on border patrols or supplement larger taskforces in large operations.

· Ongoing Scientific Investigation: Even without the benefit of sensor pods, the Kodak-class starship is equipped with a versatile array of scientific equipment to aide in increasing the knowledge bank of the Federation and her allies.

· Contact with Alien Life forms: Pursuant to Starfleet policy regarding the discovery of new life, facilities onboard include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for limited deep-space life form study and interaction.

· Emergency/Search and Rescue: Typical missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress, and small-scale planetary evacuations - medium or large scale planetary evacuation is not feasible.

· Space Exploration: The Kodak is an ideal platform for space exploration and long-term missions. Several vessels have already returned from three-year space missions with great success.

10.2 OPERATING MODES

The normal flight and mission operations of the Kodak-class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Main Computer can automatically adjust to a higher alert status if it detects objects or events that may put the ship in jeopardy.

The major operating modes are:

· Cruise Mode: The normal operating condition of the ship.

· Yellow Alert: Designates a ship wide state of increased preparedness for possible crisis situations.

· Red Alert: Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations.

· External Support Mode: State of reduced activity that exists when a ship is docked at a starbase or other support facility.

· Reduced Power Mode: this protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation. This mode is sometimes referred to as "Grey" mode.

During Cruise Mode, the ship's operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.

Typical Shift command is as follows (though is subject to change at the CO's discretion):

Alpha Shift - Captain (CO)

Beta Shift - Executive Officer (XO)

Gamma Shift - Second Officer / Night Conn

10.3 MAINTENANCE

Though much of a modern starship's systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.

Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.

Systems Diagnostics

All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.

Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.

Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.

Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.

Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.

Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.

11.0 EMERGENCY OPERATIONS

11.1 EMERGENCY MEDICAL OPERATIONS

In some situations, the starship may be required to render aide to large numbers of people where rapid response is of the utmost importance, and the sickbay facilities are unable to handle such a load. The two holodecks aboard the ship are preprogrammed with holographic medical facilities that serve to supplement sickbay. The main shuttlebay, as well as the cargo bays throughout the ship, also have ready-to-use equipment modules in nearby storage that are designed to foldout into triage centers, with at least one module being dedicated as a morgue facility. Many living quarters on Deck 10 also feature hidden hookups that allow for gas and liquid feeds, and contain their own foldout medical supplies. All recreation areas, including the lounges and mess halls throughout the ship, are equipped with emergency medical equipment.

11.2 LIFEBOATS

The very nature of a starship's duties often require the vessel and crew to be taken into less then ideal circumstances that can vary well lead to the destruction of the entire vehicle space frame. As such, the Kodak-class has been equipped with a 3 x 3 x 3 m escape pod designated as an ASRV, or autonomous survival and recovery vehicle. With their successful testing aboard the last of the Galaxy-class starships, the standard ASRV is capable of supporting life for eighty-six person days, as well as being able to enter a planet's atmosphere and land on the surface. All lifeboats are equipped with navigational sensors, micro thrusters, and emergency subspace communication equipment.

11.3 RESCUE AND EVAC OPERATIONS

Rescue and Evacuation Operations for a Kodak-class starship will fall into one of two categories - abandoning the starship, or rescue and evacuation from a planetary body, space station or another starship.

Rescue Scenarios

Resources are available for rescue and evacuation to a Kodak-class starship include:

· The ability to transport 350 persons per 20 minutes to the ship via personnel transporters.

· The availability of the 4 Type 6 8 shuttlecraft to be on hot standby for immediate launch, with all additional shuttlecraft available for launch in an hour's notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 350 persons can be offloaded per half hour from a standard orbit to an M Class planetary surface.

· Capacity to support up to 700 evacuees with conversion of the shuttle bays and cargo bays to emergency living quarters.

· Ability to convert Holodecks, recreation rooms, spare quarters and lounges to emergency triage and medical centers.

· Ability to temporarily convert select crew quarters and Cargo Bays to type H, K, or L environments, intended for non-humanoid casualties.

Abandon-Ship Scenarios

Resources available for abandon-ship scenarios from a Kodak-class starship include:

· The ability to transport 350 persons per hour from the ship via personnel and emergency transporters.

· The availability of the 4 Type 6 & 8 shuttlecraft to be on hot-standby for immediate launch, with all additional shuttlecraft available for launch in an hour's notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 150 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.

· Protocols also include the use of ASRV lifeboats, capable of moving the entire ship's compliment from the vessel.

· Environmental suits are available for evacuation directly into a vacuum. In such a scenario, personnel can evacuate via airlocks, the shuttle and cargo bays, or through exterior turbo lift couplings. Environmental suits are available at all exterior egress points, along with survival lockers spaced throughout the habitable portions of the starship.

APPENDIX - COMMISSIONED STARSHIPS

The following starships have been commissioned by Starfleet Command:

· NX-84000 - Class Kodak vessel.

· I.S.S. Kodak NCC-84000 - First starship of the class.

· I.S.S. Spangler NCC-84010 - Second starship of the class.

· I.S.S. Kento NCC-84015 - Fought against the Cardassian 2370's.

· I.S.S. Reagan NCC-84020 - Active.

· I.S.S. Kurn NCC-84025 - Lost in Dominion War.

· I.S.S. Jo Hansen NCC-84030 - Lost in Dominion War.

· I.S.S. Egon NCC-84035 - Lost in Dominion War.

· I.S.S. T'Pol NCC-84040 - Lost in Dominion War.

· I.S.S. Archer NCC-84045 - Lost in Dominion War.

· I.S.S. Donatra NCC-84050 - Destroyed by the Breen.

· I.S.S. Terra NCC-84055 - Patrols outer rim of Sol sector.

· I.S.S. Neo NCC-84060 Crashed on Mizar I in the Mizar system.

· I.S.S. Data NCC-84065 - Second ship to undergo refit.

· I.S.S. Morpheus NCC-84070 - Destroyed in the Mizar system .

· I.S.S. Ektar NCC-84075 - First ship to undergo refit.

APPENDIX - VARIANT DESIGNATIONS

DS - Destroyer

DSU - Destroyer Upgrade

DSR - Destroyer Refit

APPENDIX - BASIC TECHNICAL SPECIFICATIONS

ACCOMMODATION

Officers and Crew: 290

Visiting Personnel: 60-110 (Additional)

Evacuation Limit: 4,200

DIMENSIONS

Overall Length: 345 meters

Overall Width: 246 meters

Overall Height: 75 meters

PERFORMANCE

Maximum Velocity: Warp 9.5, Warp 9.9 (DSR)

ARMAMENT

DS - 6 Type IX phasers, 2 torpedo launchers

DSU - 6 Type IX phasers, 2 torpedo launchers

DSR - 6 Type X phasers, 2 torpedo launchers

TRANSPORT EQUIPMENT

Shuttlecraft

· Four Type-8 Shuttlecraft

· Four Type-9 Shuttlecraft

· Two Type-7 Shuttlecraft

· One Argo Shuttlecraft

· Two Work Bees

· One Shinx M1a Workpod

Transporters

· Three personnel

· Four cargo

· Three emergency

APPENDIX - CREDITS AND COPYRIGHT INFORMATION

KODAK-CLASS SPECIFICATIONS CREATED BY:

DAVE STOCK

SOURCES USED ARE:

1. Star Trek: Deep Space Nine Technical Manual

2. Star Trek: The Next Generation Technical Manual

3. The Star Trek Encyclopedia

4. Star Trek: The Magazine (Various Issues)

Copyright 1996-2005 Technical Specifications domain at http://users.sisna.com/connchief/ussektar.html and may only be reproduced with the express permission of Dave Stock on sites that clearly serve to provide information on the ISS Ektar or Kodak-class, its various ships and stations, or other related topics. Editing the contents of the information present on this page or reformatting the way in which it is presented is not permitted without the direct permission of Dave. Wherever possible, published sources were consulted to add to the wealth of knowledge in this document.

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